TechPlay
One home for every game a player owns, and a catalogue of hundreds of thousands of titles.
TechPlay is gaming media from our own company. Players bring their Steam, PlayStation and Xbox libraries into one place and get a straight answer on what to play next, editors publish on their own, and every one of more than 200,000 games has a page of its own.

- Sector
- Gaming Media
- Client and market
- Players worldwide · our own brand
- Year
- 2026
- Delivered
- Web platform, API and editorial back office
- Languages
- English
The challenge
Players keep their games on three or four platforms and follow news in a dozen places. TechPlay set out to be the one place that brings it together: what you own, what is coming out, and what is worth your evening.
That takes a catalogue of hundreds of thousands of titles that opens instantly and can be found in search, and an editorial team that publishes the moment news breaks, without waiting for a developer.
How we approached it
- We own the catalogue. Game data is gathered from the stores into our own database, so a page never waits on someone else's servers while a player is looking at it.
- Every game is a page that search engines can read, with its own title, description and structured data, not a record hidden behind a search box.
- The newsroom works on its own: journalists write, editors approve, and a new review is live within seconds while the rest of the site stays fast.
- Built to run for years. Around 60,900 removed titles tell search engines they are gone for good, and 356 automated tests run on every change.
What the client got
What changed for the client and for the people they serve, shown on the live project.
Players connect Steam, PlayStation, Xbox, GOG and Epic and see everything they own in one place, with the hours they have put in.
More than 200,000 titles, each with its own page, and genres, platforms, series and studios to browse around them.
A release calendar built from the catalogue itself, with a reminder players can switch on for any game.
Journalists write, editors approve and publish. News, reviews and guides reach readers within seconds of being approved.
A GTA 6 hub with an interactive map of 1,058 locations, a backlog advisor that suggests what to play tonight, and companions for World of Warcraft and Guild Wars 2.
Screens from the live site
Captured on the live site, not mockups.







Results
Figures we can stand behind: measured on the live project or counted in the system we delivered.
- game pages that search engines can readLive sitemap, counted 20 Oct 2026
- 297,690
- pages in the sitemap in totalLive sitemap, counted 20 Oct 2026
- 337,521
- platforms a player can bring their library fromSteam, PlayStation, Xbox, GOG, Epic
- 5
- automated tests on every changeProject repository
- 356
Technology, and why it matters
Chosen for what this client needed, not for fashion.
Next.js
Hundreds of thousands of pages stay fast, and one changed page refreshes without rebuilding the rest.
Next.js DevelopmentLaravel
Store imports, reminders and the API run reliably in the background, with live updates where they matter.
Filament
The newsroom gets a back office with clear roles and never has to touch code.
PostgreSQL
The whole catalogue in one database, so filtering by genre or platform stays instant.
Redis
Heavy background work never slows down what a player is waiting for.
Free website audit
Enter your domain and we’ll scan up to 25 pages for performance, search visibility, security and email configuration. The results appear on screen in around 90 seconds, with a PDF available if you want to keep a copy.
Only audit websites you own or have permission to test. Each report is saved at its own link, so it can be shared.


